I have multiple checkboxes that work decently. The way it works is that there's two images (an image of a checked box OR an image of an unchecked box) that show up or disappear into my button, based on clicking that button.
For some reason when it's the first time I click a checkbox it works perfectly (changes its state to: checked or unchecked - when clicked once), but when i go to try a second, third, or fourth (etc.) checkbox, it requires two clicks to change its state (checked/unchecked).
This is annoying and confusing to the user. Is there any way around this?
Here are my last 3 checkboxes:
/////Checkboxes
@IBOutlet weak var Box49: UIButton!
@IBOutlet weak var Box50: UIButton!
@IBOutlet weak var Box51: UIButton!
var BoxON = UIImage(named: "CheckBox")
var BoxOFF = UIImage(named:"UnCheckBox")
var isBoxClicked: Bool!
override func viewDidLoad() {
super.viewDidLoad()
isBoxClicked = false
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func Box49(_ sender: Any) {
if isBoxClicked == true{
isBoxClicked = false
}else{
isBoxClicked = true
}
if isBoxClicked == true{
Box49.setImage(BoxON, for: UIControlState.normal)
}else{
Box49.setImage(BoxOFF, for: UIControlState.normal)
}
}
@IBAction func Box50(_ sender: Any) {
if isBoxClicked == true{
isBoxClicked = false
}else{
isBoxClicked = true
}
if isBoxClicked == true{
Box50.setImage(BoxON, for: UIControlState.normal)
}else{
Box50.setImage(BoxOFF, for: UIControlState.normal)
}
}
@IBAction func Box51(_ sender: Any) {
if isBoxClicked == true{
isBoxClicked = false
}else{
isBoxClicked = true
}
if isBoxClicked == true{
Box51.setImage(BoxON, for: UIControlState.normal)
}else{
Box51.setImage(BoxOFF, for: UIControlState.normal)
}
}
Thanks, Dan
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