I have been working on a little game and I encountered with this problem and I can't figure out how to solve it. Everything worked fine until I put a checkBox on the form. How can I reach that to use the checkBox and the control at the same time and not to break the control loop with the checkBox.
Here is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
namespace Mozgás_Gyakorlás
{
public partial class Form1 : Form
{
enum Position
{
Left, Right, Up, Down
}
public int x = 262;
public int y = 318;
private Position pozíció;
public Form1()
{
InitializeComponent();
pozíció = Position.Left;
}
public void pictureBox4_Paint(object sender, PaintEventArgs e)
{
timer2.Start();
e.Graphics.FillRectangle((Brushes.Blue), x, y, 20, 20);
checkBox1.PerformLayout();
}
private void timer2_Tick(object sender, EventArgs e)
{
if(pozíció == Position.Right)
{
x += 3;
}
if(pozíció == Position.Left)
{
x -= 3;
}
if(pozíció == Position.Up)
{
y -= 3;
}
if(pozíció == Position.Down)
{
y += 3;
}
pictureBox4.Invalidate();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Up)
{
pozíció = Position.Up;
}
if(e.KeyCode == Keys.Down)
{
pozíció = Position.Down;
}
if(e.KeyCode == Keys.Left)
{
pozíció = Position.Left;
}
if(e.KeyCode == Keys.Right)
{
pozíció = Position.Right;
}
}
private void checkBox1_Click(object sender, EventArgs e)
{
if (checkBox1.Checked == true)
{
pictureBox4.Image = Image.FromFile(@"D:\Táblázat2.JPG");
}
else
{
pictureBox4.Image = null;
}
}
}
}
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