Best method to listen when checkbox is enabled / disabled (in Unity Editor) ?
I want to enable and disable while running/playing scene
Maybe possible to toggle once and Editor could wait when i click again? I don't need every update scan list..
My code:
void Update () {
checkboxStatus(visibleLocations, locationsList);
}
public void checkboxStatus(bool checkboxEnabled, List<GameObject> list)
{
if (list.Count > 0)
{
foreach (var item in list)
{
if (checkboxEnabled)
{
item.GetComponentInChildren<MeshRenderer>().enabled = true;
}
else
{
item.GetComponentInChildren<MeshRenderer>().enabled = false;
}
}
}
}
Aucun commentaire:
Enregistrer un commentaire