I'm having trouble with correctly implementing a column of checkboxes on a class that inherits from QAbstractTableModel. Each row in the table has a checkbox that's initially checked when a new item comes in, which I need to be unchecked.
I've tried returning Qt::unchecked initially in setData, but when I do that I can't check/uncheck the box. Each item has an internal attribute checked, accessed via is_Checked(item #), set_Checked(item #). Below is code from the .cpp file, using Qt 4.11
QVariant ClassItemModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
{
return QVariant();
}
int r = index.row();
if (r >= m_data.size() || r < 0)
return QVariant();
int c = index.column();
if (role == Qt::CheckStateRole)
{
if (c == 0)
{
//line below doesn't work since m_data[r].checked is set to false
//initially, so when it returns Qt::Unchecked, it can't be toggled
//
//return m_data[r].is_Checked ? Qt::Checked : Qt::Unchecked
//this works, but each new item in the table is initially checked since display is
//always true
if (m_data[r].display)
{
return Qt::Checked;
}
else
{
return Qt::Unchecked;
}
}
}
bool ClassItemmodel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (!index.isValid())
{
return false;
}
emit layoutAboutToBeChanged();
int r = index.row();
int c = index.column();
if (role == Qt::CheckStateRole)
{
if (c == 0)
{
bool b = value.toBool();
m_data[r].display = b;
if(static_cast<Qt::CheckState>(value.toInt()) == Qt::Checked)
{
set_Checked(r,false);
}
else
{
set_Checked(r,true);
}
if (!b)
{
emit layoutChanged();
}
}
}
return QAbstractItemModel::setData(index, value, role);
}
Qt::ItemFlags ClassItemModel::flags(const QModelIndex &index) const
{
if (!index.isValid())
return 0;
int c = index.column();
if (c == 0)
{
return Qt::ItemIsUserCheckable | Qt::ItemIsEnabled;
}
....
}
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