In the previous question, I showed how to enable the entry while changing checkbox state. This time, I want to create multiple entries which are controlled by the corresponding checkbox.
For each checkbox I used DLGIdentifier to label it, then used DLGEnabled(self.LookupElement("entryId"), self.LookupElement("cb_ID").DLGGetValue()) to enable/disable it, but it fails Q.Q Does Anyone know how to solve it? Thank you in advance.
Here is my code.
class TestUI : UIFrame{
number true, false, n_items
TestUI(object self){
true=1; false=0;
result("TestUI ["+self.ScriptObjectGetID()+"] constructed\n")
};
~TestUI(object self){
result("TestUI ["+self.ScriptObjectGetID()+"] destructed\n")
};
void SelectAction(object self, TagGroup tgItem){
for(number i=0;i<n_items;i++){
// change state, but it failed.
DLGEnabled(self.LookupElement("num2_"+(i+1)),self.LookupElement("cb_"+(i+1)).DLGGetValue())
// the values of each checkbox are retured correctly.
result(i+":"+self.LookupElement("cb_"+(i+1)).DLGGetValue()+"\n")
};
};
TagGroup InputGenerator(object self, number i){
// Entry template
TagGroup tgBox = DLGCreateBox("Box_"+(i+1))
TagGroup tgLable = DLGCreateLabel("#")
// each elements are using DLGIdentifier to label it
TagGroup tgNumber1 = DLGCreateRealField(10,5,0).DLGIdentifier("num1_"+(i+1))
TagGroup tgNumber2 = DLGCreateRealField(10,10,0).DLGIdentifier("num2_"+(i+1))
TagGroup tgGroup = DLGGroupItems(tgLable,tgNumber1,tgNumber2).DLGTableLayout(3,1,0)
tgBox.DLGAddElement(tgGroup)
TagGroup cb = DLGCreateCheckBox("IsCheck", false,"SelectAction").DLGIdentifier("cb_"+(i+1))
tgBox.DLGAddElement(cb)
DLGEnabled(tgNumber2,cb.DLGGetValue())
return tgBox
}
void CreateDialog(object self){
TagGroup main = DLGCreateDialog("Test")
n_items = 3
for (number j=0; j<n_items; j++){
//create multiple entries by for loop
TagGroup item=self.InputGenerator(j)
main.DLGAddElement(item)
};
self.init(main).Display("TestUI")
};
};
{
alloc(TestUI).CreateDialog()
};
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